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Walkyr
PostPosted: Tue Apr 19, 2011 5:19 pm    Post subject: Getting started Reply with quote

General

Joined: 19 Apr 2011
Posts: 18
Location: Kansas

We are here to help! Here are simple steps

Startup:
1) Open Civilian Pack - Use Build Management, Miners, and Farmers (Keep two buildings going at all times in every city - well you are allowed to sleep :-))
2) Build Castle - Mana accelerate level 1 only and start Farm
3) Build Command Center and upgrade to level 4 which will take an hour
4) Upgrade Farm to level 3
5) Build Barracks to level 1 and recruit spies (Less than 60 in first group)
6) Register your email for extra gems.
7) Buy and use light speed potion
8) Build Command Center to level 5 with one mana acceleration - you should have 5 groups of spies out now - continue to upgrade command center and send spies to same tree with water at the base.
9) Build Blacksmith and begin research (listed in order of importance which may change depending upon which faction monster you find first)
Piercing Attack
Brunt Attack
Heavy Defense
Light Defense
Normal Attack
Medium Defense
10) Recruit 3 militia


Spying
Send spies to exact same tree with water at the base. Always use speed potion! Leave spies in the field for at least 12 hours.
In 12 hours when you retreat the spies you will most likely have one egg which will hatch into a Red Dragon, Python, or Hydra. Contact alliance headquarters for a plan which is specific to your faction monsters. If you don’t get an egg, don’t worry, simply spy again.

After reaching the city requirements listed above, here are some more guidelines:
> There is no need to build research lab, archery, stables, workshops, cellars or city wall. You will have these already built for you at level 12 when you conquer counties. Food/gold initially has more value being sold in the market or spent on upgrades.
> There is no need to upgrade barracks past level 2 or recruit troops for same reasons as above.
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Walkyr - defender of the weak
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